One setting. Changing light.
Individual buildings, resource areas and terrain details form a single setting. Dawn, dusk and evening treatments change the atmosphere while keeping the layout recognisable.







An illustrated game environment built from individual structures, resources and landscape details.

Buildings, resources and terrain come together as a coherent game settlement. Three lighting treatments explore the same environment at different times of day.
Individual buildings, resource areas and terrain details form a single setting. Dawn, dusk and evening treatments change the atmosphere while keeping the layout recognisable.

